Impressions

Borefield: Bad Company

Costas's picture

I've been playing Battlefield: Bad Company for the past week or so as it has been a game that i really wanted to try last year but missed the boat. Unfortunately, the single player campaign is extremely disappointing.

I can not get used to the controls and specifically the aiming part. It reminds me of the problems i have with FPS games on the PS3 where due to the sensitivity of the analog stick i find myself constantly making minor changes to aim properly. Bungie, Infinity Ward and so many others have shown us that this is not longer an issue on 360 FPS games.

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Samorost

Costas's picture

There is a small room in my heart reserved for point-n-click adventures. While i don’t consider the genre to be one of my favourite at this time in my life, i had great memories when i was a teenager playing games like Future Wars and Monkey Island. After my disappointment with A Vampyre Story due to it’s incredibly annoying puzzles i stumbled upon Samorost.

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Mirror's Edge

Costas's picture

I really wanted to love this game. I really did. When i played the demo for the first time a few weeks ago, i thought it was one of the most exciting and fresh gaming experiences i had in a long time. My vote of confidence had been cast and i bought it on launch and did not wait for the inevitable January/February price drop.

Your rating: None Average: 5 (1 vote)

Leap of Faith

Costas's picture

It's the sweet smell of Friday and not just that of my morning Jacobs that has dragged me from my bed to the laptop keyboard. As my mind and heart calculate with joy (think Scrooge McDuck but with games!) the games schedule for the weekend  i will spare a thought (and a blog post) for EA DICE Mirror's Edge which is released today.

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What makes a game?

Costas's picture

On Sunday I completed Hotel Dusk: Room 215 on the DS. It is a deeply flawed game that still managed to captivate me. It had the promise of being a fantastic game but did not deliver. Its strengths which were the characters, writing and plot proved to be its greatest flaw.

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To Gearbox with love

Costas's picture

An air of satisfaction filled my empty brain on Sunday morning as I completed BIA:HH’s last mission. Alas, it was not because I had successfully overcome insurmountable challenges in the game and not because I had played one my most anticipated games of 2008. No. It was because It gave me the freedom to move on to better things.

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