WASD UP?

Mardas's picture

I may as well have been born with a symbiotic joystick or controller attached to my body, preferably my hand. The feeling of holding and using a controller, of any kind, in my hands is as natural and involuntary to me as using my lungs to breathe. It is an extension of myself. 

The individual face buttons, shoulder buttons, triggers and the thumbsticks ceased to be mere buttons a long time ago. Depending on what I am experiencing, a button may transform into my hamstrings and quadriceps and just as we do not think about the massive number of things that are set in motion and need to happen to enable us to jump, I likewise do not think of the the plastic controller or the electronic wizardry going on behind the sceens. I am simply jumping in the virtual world by thinking it and then the motions take care of themselves.
 
 
I always listened to, but never appreciated, those that talked in great length about how the Wii and its simplified "tv style" controller has allowed the non gaming public and a handful of geriatrics to engage into Nintendo's take on casual gaming. I had never considered the controller to be a barrier of entry into gaming ... until now.
 
I recently downloaded, legally of course, a free demo of Mount and Blade aswell as the free Indie game Gravity Bone for my PC. Normal nerdy behaviour, I hear you say. That is correct, what is different is that for all the hours I have poured into gaming practically none have been on a PC. The reason has always been that I am not to good on the technical aspect of megahertage, graphics cards and the price of a good gaming rig is a bit to steep compared to that of a console.
 

I fire up Mount and Blade first. I watched the intro and then looked at my character as I suddenly realise that my symbiotic umbilical cord had been severed. I was bewildered.

 

"How on Earth am I meant to control my avatar with 114 keys and no thumbstick?"

 

My console centric brain started to panic. Here I was, as season professional actually wanting to play a game, as opposed to someone who doesn't normally dabble into this form of entertainment, and I felt lost and completely disconnected from my avatar on the screen. 

 

I quickly went for the four arrow buttons which ended up doing nothing. After some menu probing I discovered that the movement was controlled with the more ergonomic W,A,S,D keys plus the mouse. 

 

"Ok, sorted now."

 

But, I was wrong. I was meant to be some bad ass character who could decapitate his foe with a single calculated swing of his sword. However due to my unfamiliarity to controlling my directional plains by pressing various combinations of WASD and simultaneously using the mouse to pitch the angle of my head and subsequently my aim it would take my characters hours of "leveling up" to reach the special lethal ability which would strike fear into the hearts of my foe known as WALKING, within a three dimensional virtual plain. 

 

I now understand how non gaming people feel when I politely force what might as well be an alien neuro fuzzifier device in their hands and get them to try a game that I know they will love and they just cannot even get past the first obstacle, corner, enemy, puzzle, etc. 

 

If only they knew that a tiny bit of patience to learn opens the door to a beautifully crafted world where people's imagination and creativity are realised and everything is possible.    

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Re: WASD UP?

Mardas wrote:

I may as well have been born with a symbiotic joystick or controller attached to my body, preferably my hand. The feeling of holding and using a controller, of any kind, in my hands is as natural and involuntary to me as using my lungs to breathe. It is an extension of myself.
what is different is that for all the hours I have poured into gaming practically none have been on a PC.

That makes us 2, my gaming twin brother....

Re: WASD UP?

Hehehe.

Maybe it's not just non-gaming people either. I felt the same way playing Monster Hunter Freedom 2 on the PSP the other day. Badly implemented control mechanics (either due to developer fault or due to hardware limitations) can have the same effect on us, the more experienced hardcore gamers making us feel awkward and clumsy.

 

 

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